Cover: Video Gaming
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Video Gaming

From the Set 21st Century Skills Innovation Library

Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Interest Level Grade 4 - Grade 8
Reading Level Grade 6
Number of Pages 32
Dimensions 7.5 x 9.5

Details

Available Formats Reinforced book (9781602792180), PDF (9781602793675), ePub (9781631379888), Hosted ebook (9781602793675H), Kindle (9781624319655)
Publication Date 08/01/2008
Graphics
Language English
Copyright 2009
Dewey 794.8
Lexile